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Clustertruck review
Clustertruck review











clustertruck review
  1. CLUSTERTRUCK REVIEW PATCH
  2. CLUSTERTRUCK REVIEW FULL
  3. CLUSTERTRUCK REVIEW SERIES
clustertruck review

Each level deposits you atop an infinite convoy of trucks-that is to say, lorries, not preposterous overgrown utes with wheel arches you could lose a baby in-and tasks you with reaching a goalpost by running, jumping, scrambling and hopping across their unsteady backs, like the hero of an extremely high-budget action flick that has long since stopped giving a damn. They stand in excruciating silence for thirty seconds, go their separate ways, and live generally unfulfilling lives for the next sixty-odd years.īack in our universe, however, Clustertruck exists, and is every bit as baffling as it sounds. I mean, you see, some walls are walls, and some walls-Īlas, it is an elevator pitch in the most literal sense of the word, and thus neither party can walk away until it reaches the lobby. And the same if you touch the walls?ĭeveloper: Well, you die. Interviewer: ( inhales slowly) Understood. What happens if you touch the ground, then?ĭeveloper: What? Oh, you die. They’re-how do I put this?-physics objects.ĭeveloper: Unpredictable physics objects. Are the trucks very stable? Predictable? Consistent?ĭeveloper: Not, ah, exactly. Interviewer: This doesn’t sound terribly accessible, but we shall see, I suppose. Yes, a fast first-person platformer, about jumping on the tops of moving trucks. Interviewer: So, tell me about your game.ĭeveloper: Well, it’s a first-person platformer, and. On paper, at least, its design philosophy sounds so counterintuitive that one wonders how the idea was ever pitched in the first place. The run eventually comes, and if you can tolerate not knowing when that is, Clustertruck could be for you.Clustertruck is kind of like that.

CLUSTERTRUCK REVIEW SERIES

And I had plenty of occasions in which I nailed a tricky series of jumps or managed to overcome a tough level and felt amazing. Landfall and tinyBuild made a good game, even if there were times that I thought they’d owe me either a Switch or a TV. My personal frustration with Clustertruck shouldn’t take away from the game. The music isn’t all that memorable though, with the constant restarting, I did appreciate that the music didn’t also restart at the same time. The engine focuses on the trucks, so the backgrounds are simple and functional.

CLUSTERTRUCK REVIEW PATCH

Landfall and tinyBuild are working on a patch to resolve the crashes as well as some issues with vertical camera control. I ran into a solitary crash while flipping through the menus, but for the most part the game ran fine. I did hear of severe crashes in the course of my time with the game, but was never able to replicate them. But 3-10, with its trucks skidding off the road and simple wooden obstacles placed just so, broke me. A few tricky levels still lingered before and after that, and clearing them left me feeling a sense of accomplishment. The “LEVEL FAILED” sign was a constant in my life for the better part of two sessions. My attempts before being done with the level measured in the hundreds, and I was well over the century mark before I even saw the banner that signaled the end of the stage. One particularly nasty level, 3-10 (the last level of the winter-themed world) has a sadly realistic treatment of 18-wheelers on sheets of ice. The restarts come fast and furious, as the truck paths are randomly generated, and runs of no hope happen a lot. The controls are simple: the left stick moves, A jumps and restarts the mission if a failure happens, and ZR dashes. The least expensive upgrade, the double jump, was honestly good for most of the game, and I felt like I wasted my points when I bought the ability to freeze trucks. Earning enough points allows you to purchase upgrades, like grappling hooks or the ability to spawn a truck on the field. Points are awarded after the end of each level based on completion time, as well as any stunts like large jumps performed along the way.

CLUSTERTRUCK REVIEW FULL

Nine worlds with ten levels each (and some bonuses) make up the full package. Landing on any other surface-or hitting obstacles ranging from wooden barricades to lasers-is an automatic fail of the mission.

clustertruck review

The jumper at your controls isn’t named, but their job is simple: reach a marked goal by jumping across a series of 18-wheeler trucks. Clustertruck is a first-person jumping game.













Clustertruck review